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I Want to Build Characters Not Levels

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I think the reason I don't like most MMOs is because I like to build unique characters. I'm interested in coming up with unique skill combinations. I don't like the idea of being a slight variation on one of a handful of possible builds. I'm not generally trying to make the most powerful character, just something a bit different and fun. For instance, my primary PvP character in Ultima Online was a swordsman with tracking, hiding, and stealth. This was definitely not a common PvP build. In fact, I don't think I ever met anyone who did PvE or PvP and had stealth. Anyone who didn't know me and caught me stealthing would assume I was a thief and attack me. The element of surprise would work greatly in my favor as they would expect me to run as soon as they attacked (I generally charged).

Most of the level based systems now focus you into a couple possible roles for each class. When you come across someone you can tell what their class is based on their equipment, or because it's displayed over their head. You then know what their capabilities are. I find it boring. Star Wars: The Old Republic is a good game. They've decided what to build, and they've built it well. I'm not sure I'll be able to keep interested in it though. Quest wise a single player RPG can always be deeper since the game can be designed to change based on your actions. Most single player RPGs also give more diverse character options. I prefer the community aspect of the MMO, but being just another Jedi or smuggler like all the others doesn't draw me in.

I realize a more open character design system makes balance more difficult, but it's not impossible. I also realize that most people must prefer a more focused class system since games like Everquest, Asheron's Call, and World of Warcraft seem to attract the most players.

Last Updated on Friday, 02 December 2011 04:46  

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